輻射4掩體視角MOD
這是一個(gè)輻射4掩體視角MOD下載,由玩家轉(zhuǎn)自N網(wǎng),一個(gè)全新的第一人稱視角,在掩體里用武器可以瞄準(zhǔn)敵人,很不錯(cuò)的MOD,推薦給玩家下載使用。
使用說明
1.下載文件解壓縮
2.解壓后INI丟游戲跟目錄,ESP丟DATA。
第一人稱那個(gè)可能要修改數(shù)據(jù),照著這個(gè)修改即可:
First Personish Camera is small mod to make the 3rd person camera able to zoom in to look like a 1st person camera where you can see your shadow. Weapons use a close 3rd person view with an optional overhead mode.
Installation:
Extract the .esp and .ini into the FO4 Data folder.
Usage:
Enable the .esp with a mod manager to enable the .ini settings.
There's an optional overhead weapon mode in the .ini that can be enabled by uncommenting it.
About:
The .esp is a blank mod to allow the .ini settings to be easily enabled/disabled.
Comments for tweaking (from the .ini):
; You can tweak in game by opening the console with ~ and using setini.
; setini "fOverShoulderCombatPosZ:camera" 20
; You will usually have to toggle the camera mode by switching between weapon/no weapon in game to see the change.
; Options follow:
; remove the ; in front of a section settings to enable them. Do not remove the ; in front of the section header
; add ; in front of settings to comment out a section
; gun camera position
; over head
; fOverShoulderCombatAddY=0
; fOverShoulderCombatPosZ=50
; fOverShoulderCombatPosX=-10
; f3rdPersonAimDist=50
; gun in view
fOverShoulderCombatAddY=-65
fOverShoulderCombatPosX=33
fOverShoulderCombatPosZ=10
f3rdPersonAimDist=79
; melee camera position
; over head
; fOverShoulderMeleeCombatAddY=0
; fOverShoulderMeleeCombatPosZ=50
; fOverShoulderMeleeCombatPosX=-10
; weapon in view
fOverShoulderMeleeCombatAddY=-75
fOverShoulderMeleeCombatPosX=30
fOverShoulderMeleeCombatPosZ=-10
; preference settings
f3rdPersonAimFOV=40
fVanityModeMaxDist=500
; the rest are settings needed for the over head 1st personish camera
; how far the camera can move in, needs to move in past the player, careful about changing this because it needs to be tweaked just right
fVanityModeMinDist=-40
; the no weapon camera pos
fOverShoulderPosZ=32
fOverShoulderPosX=1
; moves up when looking down
fPitchZoomOutMaxDist=40
; this changes the center point of the positions to an animated point, it's more difficult to tweak though
bApplyCameraNodeAnimations=0
; these settings are an attempt to stop the player from clipping the camera, or to reduce the inerruption caused by it
fActorFadeOutBoundMax=0
fActorFadeOutLimit=0
fMinTimeInvisible=0
fOverShoulderOffsetCollisionScalar=0
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輻射4掩體視角MOD
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