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圣域2balance文件及參數(shù)修改教程

作者:wei來源:本站整理 發(fā)表時(shí)間:2013/7/12 16:57:08 評(píng)論(0)

圣域2balance文件里面的參數(shù)是可以修改的,它可以讓我們進(jìn)行簡(jiǎn)單的圣域2游戲作弊,下面paopaoch.net為大家分享一些簡(jiǎn)單的修改參數(shù),讓大家可以更好的體驗(yàn)圣域2游戲。

修改目標(biāo)文件:scriptsserverbalance
修改前請(qǐng)先備份balance

ZRareExpectation15 = 2,
ZRareExpectation14 = 6,
ZRareExpectation13 = 14,
ZRareExpectation12 = 16,
ZRareExpectation11 = 24,
ZRareExpectation10 = 34,
ZRareExpectation09 = 46,
ZRareExpectation08 = 58,
ZRareExpectation07 = 72,
ZRareExpectation06 = 88,
ZRareExpectation05 = 106,
ZRareExpectation04 = 124,
ZRareExpectation03 = 144,
ZRareExpectation02 = 166,
ZRareExpectation01 = 456,
ZRareExpectation00 = 1000
對(duì)應(yīng)稀有級(jí)別物品的出現(xiàn)概率,把最上面3項(xiàng)的數(shù)字改成1000,把00—13的數(shù)字全改成0,這樣掉的就全是暗金裝和綠色套裝,想見白版裝備都難

ZRareBasepoints15 = 1350,
ZRareBasepoints14 = 1320,
ZRareBasepoints13 = 1290,
ZRareBasepoints12 = 1260,
ZRareBasepoints11 = 1230,
ZRareBasepoints10 = 1200,
ZRareBasepoints09 = 1175,
ZRareBasepoints08 = 1150,
ZRareBasepoints07 = 1125,
ZRareBasepoints06 = 1100,
ZRareBasepoints05 = 1080,
ZRareBasepoints04 = 1060,
ZRareBasepoints03 = 1040,
ZRareBasepoints02 = 1020,
ZRareBasepoints01 = 1000,
ZRareBasepoints00 = 750,
對(duì)應(yīng)稀有級(jí)別物品的主屬性(武器=攻擊力,防具=護(hù)甲值),數(shù)值x10,都會(huì)x10倍效果,改到x100,掉落物品的主屬性都會(huì)x100倍,以此類推

ZRareBonusamount14 = 4,
ZRareBonusamount13 = 4,
ZRareBonusamount12 = 4,
ZRareBonusamount15 = 4,
ZRareBonusamount11 = 3,
ZRareBonusamount10 = 3,
ZRareBonusamount09 = 3,
ZRareBonusamount08 = 2,
ZRareBonusamount07 = 2,
ZRareBonusamount06 = 2,
ZRareBonusamount05 = 1,
ZRareBonusamount04 = 1,
ZRareBonusamount03 = 0,
ZRareBonusamount02 = 0,
ZRareBonusamount01 = 0,
ZRareBonusamount00 = 0,
對(duì)應(yīng)稀有級(jí)別物品附加屬性數(shù)量

RangeClearFOW = 600,視野范圍,改大后可以提高地圖探索度,跑少很多路

DropMaxRandomRare = 13,
DropPowerupRare = 4,
這個(gè)不是提高稀有物品掉率,而是提高物品稀有程度,2項(xiàng)都設(shè)成13后,掉落的藥水和寶石等100% 會(huì)變成暗金物品,但效果沒變,就是賣掉可以得到許多錢,但同樣地你去商店買暗金藥水也得用許多錢...

IsUsableByHero = 700, 是否英雄可用,改高了掉的就都是你本職用的東西(不要超過1000,不然只掉武器和戒指,沒衣服)
IsRuneForHero = 400, 是否掉本職業(yè)符石 1000上限

SkillGroupPoints = 5, 進(jìn)階技能需要的前置點(diǎn),改成0就可以直接學(xué)習(xí)進(jìn)階技能,比如雙持武器就不需要學(xué)前面的武器技能了

QuestExplow = 任務(wù)所給的最小經(jīng)驗(yàn)
QuestGoldlow = 任務(wù)所給的最小金錢
QuestGoldmax = 任務(wù)所給的最大金錢
QuestExpmax = 任務(wù)所給的最大經(jīng)驗(yàn)
喜歡任務(wù)的稍微修改高些不至于跑2小時(shí)任務(wù)比打怪10分鐘來的慢這種事

MP_experience = {100000,115000,132500,155000,182500}, 打怪經(jīng)驗(yàn)值倍數(shù)
ExpTeamBonus = 1333, 組隊(duì)經(jīng)驗(yàn)獎(jiǎng)勵(lì)

NORMAL_STANDARD = 350, 普通怪物的掉寶率 1000上限
NORMAL_RUNE = 15, 普通怪物掉符石的幾率 符石就是學(xué)技能的那個(gè)東西,1000上限
CHAMP_STANDARD = 700, 怪物首領(lǐng)的掉寶率 首領(lǐng)就是看小地圖上深紅色的怪,1000上限
CHAMP_RUNE = 45, 首領(lǐng)掉符石的幾率,1000上限
BOSS_STANDARD = 1000, Boss 的掉寶率 1000上限
BOSS_RUNE = 600, Boss 掉符石的幾率,1000上限
EXTRAGOLD = 0, 掉金錢的倍數(shù),0 = 普通 100 就是增加 100% = 雙倍,以此類推
EXTRAPOTION =0, 掉藥水的倍數(shù),同上
EXTRARUNE = 0, 掉符石的倍數(shù),同上
Trader_Item = 2300, 商人出售武器.防具及珠寶的等級(jí)和數(shù)量,不要超過8000 否則會(huì)死機(jī)
Trader_Many = 10000, 商人出售物品的數(shù)量,這個(gè)改高了出售的物品就多了 建議30000左右,再高就會(huì)看不見商人賣神器欄的寶石
Trader_SpecialOffer = 0, 商人出售高級(jí)裝備的幾率,就是金色以上的物品,1000上限
Well_Potion = 1000, 掉比自己級(jí)別高的藥水的幾率,無需修改
QUEST_UNIQUE = 0, 通過任務(wù)報(bào)酬得到高級(jí)道具的幾率 1000上限
SUBFAMDROP_LOWCHANCE = 10, 掉低級(jí)寶石,低級(jí)煉金材料的幾率,1000上限
SUBFAMDROP_HIGHCHANCE = 100, 掉高級(jí)寶石,高級(jí)煉金材料的幾率,1000上限

SwapRune_One = 125000, 用1個(gè)本職符石交換金錢
SwapRune_Two = 25000, 用2個(gè)本職符石交換金錢
SwapRune_Three = 5000, 用3個(gè)本職符石交換金錢
SwapRune_Four = 500, 用4個(gè)本職符石交換金錢
SwapRune_Foreign = 1500, 用其他職業(yè)符石交換金錢
ForgeSlot_BronceFactor = 1000, 鍛造普通槽效果加成數(shù)值,1000就是不變,2000就是2倍效果
ForgeSlot_SilverFactor = 1070, 鍛造白銀槽效果加成數(shù)值,同上
ForgeSlot_GoldFactor = 1150, 鍛造黃金槽效果加成數(shù)值,同上

TopLevelCalc = 200, 這個(gè)不是等級(jí)上限,是難度系數(shù),改成999,所有的裝備都成了垃圾,抗性也少得可憐。改到1,裝備超BT,比直接修改裝備的基礎(chǔ)數(shù)值還要BT。


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