洛基四種屬性修改攻略
DefAbility({Name = "Strength1", AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}, PointMax = {VP_Mod = 50}, EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7}}})
DefAbility({Name = "Strength1 Upgrade1", AttrsMod = {Damage_Mult = 1.35, EffectImmunity = {Pain = 1}, EffectResistance = {Pain_Mult = 0}, Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7}}, UsageConditions = {AlcoholLevelGE = 20}, StartingConditions = {AbilityRequired = "Strength1"}})
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
Name = "Strength1" 即 力量第一級
AttrsMod = {Damage_Mult = 1.07, Defence = {Parry_Mod = 7}
Damage_Mult = 1.07 攻擊增加 7% 注意:1.07=7% 1.2的話就是20%了
Defence = {Parry_Mod = 7}, 格擋增加7% 這里單位又變了...數(shù)字是幾就是%幾
PointMax = {VP_Mod = 50}, 血量增加50點
EffectResistance = {Bleeding_Mod = -7, Falter_Mod = -7} 抗性增加
Bleeding_Mod = -7 是流血抗性 增加7%
Falter_Mod = -7 擊倒抗性 增加7%
這里單位又變了..注意哦...抗性是負數(shù)增強,,,正數(shù)減弱..(一會做個提高難度的...適合覺得高難度太簡單的玩家.....)
Name = "Strength1 Upgrade1", 即 力量第一級下面一個技能...也就是附屬技能啦...
AttrsMod = {Damage_Mult = 1.35 同上..攻擊增加35%
Defence = {Parry_Mult = 0.7, Dodge_Mult = 0.7 這里和前面有所不同..
Parry_Mult = 0.7 指閃躲-70%
Dodge_Mult = 0.7 指格擋-70%
AlcoholLevelGE = 20 血量少于20%
DefAbility({Name = "Strength1 Upgrade2", AttrsMod = {Damage_Mult = 1.8}, UsageConditions = {VitalityPercentageLE = 50}})
AttrsMod = {Damage_Mult = 1.8}, 攻擊增加80%
UsageConditions = {VitalityPercentageLE = 50}
UsageConditions 觸發(fā)條件
VitalityPercentageLE = 50 生命少于50%
Name = "Dexterity 即 機敏(敏捷)
Name = "Endurance 即 耐力
Name = "Intelligence 即 智慧
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