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饑荒修改技巧大全

作者:不詳來源:本站整理 發(fā)表時(shí)間:2013/9/22 15:36:12 評(píng)論(0)

本文是饑荒的修改技巧大全,可以獲得如種子腐爛變慢、主角跑得更快、加大單格堆疊數(shù)量等多項(xiàng)效果,有需要的玩家可以參考一下。

 

一.延長(zhǎng)冰箱保鮮時(shí)間

用記事本打開游戲目錄\data\scripts\tuning.lua文件,將PERISH_FRIDGE_MULT = .5修改為PERISH_FRIDGE_MULT = .01即可

二.種子腐爛變慢

用記事本打開游戲目錄\data\scripts\tuning.lua文件,將PERISH_SUPERSLOW = 40*total_day_time*perish_warp,修改為PERISH_SUPERSLOW = 200*total_day_time*perish_warp,

三.提高主角血量10倍

用記事本打開游戲目錄\data\scripts\tuning.lua文件,將local wilson_health = 150修改為local wilson_health = 1500

四.提高主角攻擊力

用記事本打開游戲目錄\data\scripts\tuning.lua文件,將local wilson_attack = 34修改為local wilson_attack = 500

五.主角跑得更快

用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
WILSON_WALK_SPEED = 4,
WILSON_RUN_SPEED = 6,
修改為:
WILSON_WALK_SPEED = 8,
WILSON_RUN_SPEED = 12,

六.延緩凍、餓死亡時(shí)間
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
FREEZING_KILL_TIME = 120,
STARVE_KILL_TIME = 120,
修改為:
FREEZING_KILL_TIME = 1200,
STARVE_KILL_TIME = 1200,

七.加大單格堆疊數(shù)量
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
STACK_SIZE_LARGEITEM = 10,
STACK_SIZE_MEDITEM = 20,
STACK_SIZE_SMALLITEM = 40,
修改為:
STACK_SIZE_LARGEITEM = 20,
STACK_SIZE_MEDITEM = 50,
STACK_SIZE_SMALLITEM = 99,

八.背豬皮包、穿大理石盔甲行走速度不減慢
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
PIGGYBACK_SPEED_MULT = 0.8,
ARMORMARBLE_SLOW = 0.7,
修改為:
PIGGYBACK_SPEED_MULT = 1,
ARMORMARBLE_SLOW = 1,

九.提高拿手杖行走速度
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將CANE_SPEED_MULT = 1.25,修改為CANE_SPEED_MULT = 2.5,

十.武器傷害值加大
用記事本打開游戲目錄\data\scripts\tuning.lua文件,查找以下內(nèi)容:
UNARMED_DAMAGE = 10, 空手
NIGHTSWORD_DAMAGE = wilson_attack*2, 暗影劍
SPIKE_DAMAGE = wilson_attack*1.5, 狼牙棒
HAMBAT_DAMAGE = wilson_attack, 火腿棍棒
SPEAR_DAMAGE = wilson_attack, 矛
AXE_DAMAGE = wilson_attack*.8, 斧頭
PICK_DAMAGE = wilson_attack*.8, 鎬
BOOMERANG_DAMAGE = wilson_attack*.8, 回旋鏢
TORCH_DAMAGE = wilson_attack*.5, 火炬
HAMMER_DAMAGE = wilson_attack*.5, 錘
SHOVEL_DAMAGE = wilson_attack*.5, 鏟子
PITCHFORK_DAMAGE = wilson_attack*.5, 草叉
BUGNET_DAMAGE = wilson_attack*.125, 捕蟲網(wǎng)
FISHINGROD_DAMAGE = wilson_attack*.125, 魚桿
UMBRELLA_DAMAGE = wilson_attack*.5, 雨傘
CANE_DAMAGE = wilson_attack*1.5, 手杖
PIPE_DART_DAMAGE = 100, 吹箭
加大每行最后的數(shù)字,即可增大各種武器的傷害值

十一.修改裝備使用次數(shù)
用記事本打開游戲目錄\data\scripts\tuning.lua文件,查找以下內(nèi)容:
AXE_USES = 100, 斧頭
HAMMER_USES = 75, 錘
SHOVEL_USES = 25, 鏟子
PITCHFORK_USES = 25, 草叉
PICKAXE_USES = 33, 鎬
BUGNET_USES = 10, 捕蟲網(wǎng)
SPEAR_USES = 150, 矛
SPIKE_USES = 100, 狼牙棒
FISHINGROD_USES = 9, 魚桿
TRAP_USES = 8, 陷阱
BOOMERANG_USES = 10, 回旋鏢
NIGHTSWORD_USES = 100, 暗影劍
ICESTAFF_USES = 20, 冰魔杖
FIRESTAFF_USES = 20, 火魔杖
HAMBAT_USES = 100, 火腿棍棒
TRAP_TEETH_USES = 10, 牙齒陷阱
PANFLUTE_USES = 10, 排簫
HORN_USES = 10, 牛角
TENT_USES = 6, 帳篷
UMBRELLA_USES = 20, 傘
SEWINGKIT_USES = 5, 針線包
ONEMANBAND_PERISHTIME = 6*seg_time, 獨(dú)奏樂器
EARMUFF_PERISHTIME = total_day_time*5, 兔耳罩
WINTERHAT_PERISHTIME = total_day_time*10, 冬帽
BEEFALOHAT_PERISHTIME = total_day_time*10, 牛毛帽
SPIDERHAT_PERISHTIME = 4*seg_time, 蜘蛛帽
TRUNKVEST_PERISHTIME = total_day_time*15, 背心
SWEATERVEST_PERISHTIME = total_day_time*10, 毛背心
WALRUSHAT_PERISHTIME = total_day_time*25, 海象帽子
FEATHERHAT_PERISHTIME = total_day_time*8, 羽毛帽
TOPHAT_PERISHTIME = total_day_time*8, 高禮帽
加大每行最后的數(shù)字,即可增加該裝備使用次數(shù)

十二.盔甲在就不掉血
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
ARMORGRASS_ABSORPTION = .6,
ARMORWOOD_ABSORPTION = .8,
ARMORMARBLE_ABSORPTION = .95,
ARMOR_FOOTBALLHAT_ABSORPTION = .8,
ARMOR_BEEHAT_ABSORPTION = .8,
ARMOR_SANITY_ABSORPTION = .95,
修改為:
ARMORGRASS_ABSORPTION = 1,
ARMORWOOD_ABSORPTION = 1,
ARMORMARBLE_ABSORPTION = 1,
ARMOR_FOOTBALLHAT_ABSORPTION = 1,
ARMOR_BEEHAT_ABSORPTION = 1,
ARMOR_SANITY_ABSORPTION = 1,

十三.縮短草、樹杈、蘆葦長(zhǎng)出時(shí)間
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
GRASS_REGROW_TIME = total_day_time*3,
SAPLING_REGROW_TIME = total_day_time*4,
REEDS_REGROW_TIME = total_day_time*3,
修改為:
GRASS_REGROW_TIME = total_day_time*1,
SAPLING_REGROW_TIME = total_day_time*1,
REEDS_REGROW_TIME = total_day_time*1,

十四.增加墻的耐久力
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
HAYWALL_HEALTH = 100,
WOODWALL_HEALTH = 200,
STONEWALL_HEALTH = 400,
修改為:
HAYWALL_HEALTH = 1000,
WOODWALL_HEALTH = 2000,
STONEWALL_HEALTH = 4000,

十五.延長(zhǎng)燃料燃燒時(shí)間
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
TINY_FUEL = seg_time*.25,
SMALL_FUEL = seg_time * .5,
MED_FUEL = seg_time * 1.5,
LARGE_FUEL = seg_time * 6,
修改為:
TINY_FUEL = seg_time*1.25,
SMALL_FUEL = seg_time * 2.5,
MED_FUEL = seg_time * 7.5,
LARGE_FUEL = seg_time * 24,

十六.使不能堆疊的物品可堆疊
打開游戲目錄\data\scripts\prefabs文件夾,其中的.lua文件為游戲中的物品。舉例:用記事本打開牛角horn.lua,查找local function fn(Sim),在下面的空白處插入以下內(nèi)容:
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM
即可實(shí)現(xiàn)不能堆疊的物品可堆疊

十七.使不可燃物品可作燃料
打開游戲目錄\data\scripts\prefabs文件夾,其中的.lua文件為游戲中的物品。舉例:用記事本打開牛角horn.lua,查找local function fn(Sim),在下面的空白處插入以下內(nèi)容:
inst:AddComponent("fuel")
inst.components.fuel.fuelvalue = TUNING.LARGE_FUEL
即可實(shí)現(xiàn)不可燃物品可作燃料。注意:如果既修改了可堆疊,又修改了可作燃料,添火時(shí)請(qǐng)手動(dòng)分成單個(gè)物品再燃燒(用鼠標(biāo)拿起一堆,按住Ctrl點(diǎn)空白格),否則無論多大一堆都一次燒掉。

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