元素之力:魔法戰(zhàn)爭創(chuàng)建人物修改
關(guān)于去哪修改部分,創(chuàng)進(jìn)人物通常都是存在底下路徑,C:\Users\user name\Documents\My Games\Elemental\Units,進(jìn)去后找到你的人物名稱. 用notepad/記事本開啟,要修改人物屬性的話, 先搜索 UnitStat_
理論上只要是UnitStat開頭的這些后面數(shù)據(jù)隨便改, 最大值是多少還未試出.
底下是我目前測出的
目前測試到 500 都沒問題的有
UnitStat_Charisma
UnitStat_Constitution
UnitStat_Dexterity
UnitStat_Essence
UnitStat_Intelligence
UnitStat_ManaRegen
UnitStat_Strength
UnitStat_Wisdom
底下這兩個(gè)我都控制在10以內(nèi)
UnitStat_CombatSpeed
UnitStat_Sight
物品部分(基本上全Lengend 裝備, 能增加屬性的物品全在里面了)
找到創(chuàng)建人物的<Equipment>部分, 在原有的裝備前面追加底下的即可(如果整個(gè)替換的話會(huì)造成人物頭部的遺失)
<Equipment>ElementiumKarrazan</Equipment>
<Equipment>LegendaryPlateHelmet</Equipment>
<Equipment>LegendaryPlateBreastpiece</Equipment>
<Equipment>LegendaryPlateGreaves</Equipment>
<Equipment>BandOfMight</Equipment>
<Equipment>BandOfEndurance</Equipment>
<Equipment>BandOfAgility</Equipment>
<Equipment>BandOfFortitude</Equipment>
<Equipment>BandOfTheEagle-Eyed</Equipment>
<Equipment>AmuletOfClarity</Equipment>
<Equipment>AmuletOfWarding</Equipment>
<Equipment>AmuletOfAssault</Equipment>
<Equipment>AmuletOfBrawn</Equipment>
<Equipment>AmuletOfRoaming</Equipment>
<Equipment>WardOfHealth</Equipment>
<Equipment>WardOfDefense</Equipment>
<Equipment>EnchantedVenom</Equipment>
<Equipment>DoomStone</Equipment>
<Equipment>CloakOfWar</Equipment>
不要ElementiumKarrazan的可以換用盾牌 LegendarySteelShield
想要槌子的可以把ElementiumKarrazan改換 LordHammer
要全部的Ability Bonus, 找到 SelectedAbilityBOnusOption 部分, 整個(gè)換成底下即可.
<SelectedAbilityBonusOption>Sovereign_Ability_Research_Brilliant</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Logistics_Organized</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Ally_Morale_Leader</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Movement_Tracker</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_SpellPoints_Meditative</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Battle_Attack_Daring</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Starting_Position_Naturalist</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Health_Hardy</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Enemy_Morale_Intimidating</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Sovereign_Ability_Diplomacy_Diplomatic</SelectedAbilityBonusOption>
要魔法的就把這個(gè)貼上就是了. 愛丟啥魔法隨您(召喚也在里面)
<StartingSpellbook>BasicSpellbook</StartingSpellbook>
<StartingSpellbook>SummoningSpellbook</StartingSpellbook>
<StartingSpellbook>WaterSpellbook</StartingSpellbook>
<StartingSpellbook>AirSpellbook</StartingSpellbook>
<StartingSpellbook>EnchantmentSpellbook</StartingSpellbook>
<StartingSpellbook>EarthSpellbook</StartingSpellbook>
<StartingSpellbook>FireSpellbook</StartingSpellbook>
<StartingSpellbook>RuinSpellbook</StartingSpellbook>
<StartingSpellbook>MasterySpellbook</StartingSpellbook>
<StartingSpellbook>LifeSpellbook</StartingSpellbook>
<StartingSpellbook>DeathSpellbook</StartingSpellbook>
<StartingSpellbook>RestorationSpellbook</StartingSpellbook>
<StartingSpellbook>MoriahsSpellbook</StartingSpellbook>
<StartingSpellbook>CombatSpellbook</StartingSpellbook>
Roderna 提到底下的History/職業(yè)部分, 因?yàn)楫?dāng)時(shí)測試時(shí)就已發(fā)現(xiàn)在讀取時(shí), 只會(huì)使用最后一個(gè)History_, 無法疊加. 因此沒有提到這部分的修改. (底下是引用Roderna提供的資料, 如果你不喜歡當(dāng)時(shí)創(chuàng)建人物時(shí)選擇的History/職業(yè)部分, 可以從底下找到你要的來做更改)
<SelectedAbilityBonusOption>History_Miner</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Warrior</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Bard</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Thief</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Royalty</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Warlord</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Merchant</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Assassin</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_Adventurer</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>History_DungeonMaster</SelectedAbilityBonusOption>
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