指揮官:征服美洲修改國(guó)家特性
NationalSpecialtiesTypes
{
better_colony_morale = 5.0 //0 +5 starting morale
better_effect_from_church = 5.0 //1 +5 base value
better_supply_of_colonists = 1.10 //2 +10% colonists flow
boarding_effectiveness_increased = 1.10 //3 +10% crew amount on boarding
cheaper_trade_ships = 0.90 //4 -10% trade ship price
cheaper_upgrades_to_gem_cutter_buildings = 0.80 //5 -20% build and upgrade price on gem cutter
faster_ships = 1.10 //6 +10% speed on strategic/ tactical
friendlier_toward_natives = 1.25 //7 Increases missionary effectiveness by 25%
grape_shot_more_effective = 1.20 //8 +20% more damage
higher_iron_ore_flow = 1.40 //9 +40% flow rate
higher_profits_from_Level_3_goods = 1.05 //10 +5% sell price on level 3 goods at home port
increased_gold_ore_flow = 1.50 //11 +50% flow rate
increased_silver_ore_flow = 1.40 //12 Increases silver ore flow by 40%
longer_fleet_range_on_strategic = 1.15 //13 +15% more range on coastal vessels
lower_colony_morale = -10.0 //14 -10 starting morale in colonies
lower_supply_of_colonists = 0.80 //15 -20% to colonist flow
more_expensive_ships = 1.10 //16 +10% ship price
more_hostile_toward_natives = 0.80 //17 -decreased effectiveness of missionaries by 20%
solid_shot_more_effective = 1.20 //18 +20% more damage
wnone = 1.0 //19
}
NationalSpecialties
{
britain
{
specialty1 = 3 //boarding_effectiveness_increased
specialty2 = 8 //grape_shot_more_effective
specialty3 = 14 //lower_colony_morale
}
spain
{
specialty1 = 1 //better_effect_from_church
specialty2 = 17 //more_hostile_toward_natives
specialty3 = 11 //increased_gold_ore_flow
}
portugal
{
specialty1 = 13 //longer_fleet_range_on_strategic
specialty2 = 1 //better_effect_from_church
specialty3 = 15 //lower_supply_of_colonists
}
france
{
specialty1 = 18 //increased_solid_shot_long_range
specialty2 = 6 //faster_ships
specialty3 = 16 //more_expensive_ships
}
netherland
{
specialty1 = 10 //higher_profits_from_Level_3_goods
specialty2 = 5 //cheaper_upgrades_to_gem_cutter_buildings
specialty3 = 4 //cheaper_trade_ships
}
denmark
{
specialty1 = 9 //higher_iron_ore_flow
specialty2 = 2 //better_supply_of_colonists
specialty3 = 0 //better_colony_morale
}
italy
{
specialty1 = 12 //increased_silver_ore_flow
specialty2 = 7 //friendlier_toward_natives
specialty3 = 0 //better_colony_morale
}
}
britain不列顛(英格蘭) spain西班牙 portugal葡萄牙 france法蘭西
netherland荷蘭 denmark丹麥 italy神圣羅馬帝國(guó)
比如我要改 不列顛的特性為 第一、二、三個(gè)
britain
{
specialty1 = 0 //better_colony_morale
specialty2 = 1 //better_effect_from_church
specialty3 = 2 //better_supply_of_colonists
}
注意 // 后面的只是英文說明,不改也可以,在游戲里沒有任何影響和也不會(huì)顯示該段話
這樣修改后,進(jìn)游戲,不列顛實(shí)際已經(jīng)是0,1,2的3個(gè)特性了,而不是3,8,14的三個(gè)特性
但在開始選擇國(guó)家和外交界面里,仍然顯示是3,8,14的特性,下面還有一個(gè)地方修改
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