七日殺a13.6更新內容介紹 a13.6有哪些更新
七日殺最近更新的蠻頻繁,最近剛推出a13.6版本,小編今天給大家?guī)砹税?3.6的更新內容介紹,感興趣的玩家快來看下吧。
Merry Christmas Survivalists,We have a great new patch under the tree. Note this patch has some major reworked random generation code play old A13 saved games at your own risk.
大家圣誕快樂,我們在圣誕節(jié)打了一個很大的補丁,這個補丁返工了大量隨機生成類代碼,可能會讓你在玩A13老版本(A13--A13.5)的時候會出問題。(意思很明顯,玩A13.6吧,少年,除非你不下載)
Alpha 13.6 Patch notes
A13.6補丁說明
Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
新增:總結起來一句話,關于色調映射的細分及默認設置。(游戲中的視頻選項的右邊第一個勾上,會自動調整游戲在各種環(huán)境下的色彩、亮度,你不會那么暗了,記得點上,基本不占內存)
Added: repair to various concrete blocks
新增:各類混泥土方塊的修補。
Added: Some ambient one shots to burnt forest.
新增:燃燒森林新增一些環(huán)境畫面。
Added: VERY rough first draft of caves. Still more to do with the noise values yet.
新增:(這句有可能并非版本更新內容)主要是說新增的礦洞剛啟用初稿,有一些噪音需要處理。
Changed: RWG random world generation has a whole new algorithm.
調整:RWG函數(shù)在生成隨機世界的時候用了全新算法。(會讓游戲加載更快還是占內存更。浚
Changed: Lowered sea level to 32 meters.
調整:海拔降低到32米。
Changed: Replaced per biome terrain adjustment with single terrain generator
調整:每種“生物、地形、生態(tài)”生成方式都有自己的獨立生成模塊。(以前是大家公用)
Changed: Biomes now spawned using perlin noise.
調整:生物、生態(tài)體系現(xiàn)在使用“柏林噪音函數(shù)”。(以前用的啥函數(shù))
Changed: Biome distribution is more even per biome.
調整:各類生物、生態(tài)現(xiàn)在分布更均勻了
Changed: Hub layouts have changed slightly.
調整:城鎮(zhèn)布局略有改變。
Changed: Hub Cell size increased to give hubs a little more room to generate.
調整:城鎮(zhèn)單元規(guī)模調整以給城鎮(zhèn)更多空間生成。
Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
調整:城鎮(zhèn)結構、布局調整。
Changed: Did a slight optimization to pine forest decorations.
調整:稍微優(yōu)化了下松樹林的外觀。
Changed: Increased stability of stable cloth material
調整:增加布料的耐久度。
Changed: Steel walls now have 4000 hit points instead of 2000.
調整:白鋼墻有4000的耐久了,之前是2000。
Changed: Night time zombies are restructured like day time zombies. Dogs on day 5,
with no spawning near day 7 so players have time for the night hordes.
調整:夜間僵尸的組成方式現(xiàn)在回和白天的僵尸一樣,第五天會有狗,但是第七天不會刷新狗了
,所以玩家在第七天晚上會好一些吧。
Changed: Nerfed spike trap damage now that gore blocks are disabled.
調整:削弱尖刺陷阱的傷害,現(xiàn)在尸塊已不會生成(被禁用)。
Changed: cornbread hold type and added custom hold item.
調整:玉米餅持握的模型并新增自定義物品類型。(這個對Mod制作很有好處)
Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting
stuck on spike trunk tips.
調整:玩家現(xiàn)在能行走的最大坡度由60轉為65,以消除被卡在尖刺上的問題。
Fixed: New rbg colors to map markers.
修復:新的地圖標記顏色。
Fixed: Damaged Wood spikes cannot always be repaired
修復:受損的木釘不能修復。
Fixed: Dogs attacking rapidly.
修復:狗攻擊過快。
Fixed: Limited voices on the minibike sounds.
修復:摩托車聲音過大。
Fixed: Downgraded cobblestone ramps stay rotated the correct way.
修復:降級的礫石斜框(填充好礫石后有三層)不會亂轉了。
Fixed: Car harvest per tier is now the same.
修復:每層車的收獲現(xiàn)在是一樣的。(恭喜悲催的電池、引擎黨們)
Fixed: Null ref when filling lots of jars with water
修復:當用大量空瓶裝水的報錯問題。
Fixed: Several material bugs where hardness was not 1
修復:幾種材料的錯誤,硬度不會是1了。
Fixed: Spike trunk tips should take damage now
修復:尖刺會正常傷害了。
Fixed: Light bug on spotlight.
修復:聚光燈的光線。
Fixed: Texture tiling error on stone block destroy particle effect.
修復:在石頭上不同紋理拼接時造成的破壞粒子效果問題。
Fixed: NRE on shooting an arrow and disconnecting.
修復:射箭和斷線造成的報錯問題。
Fixed: Issue where cities would stop rolling prefabs to place in the world.
修復:地圖上的城市不在地圖上逐步顯示的問題。
Fixed: Issue where edges of hubs had a sharp bowl like cut.
修復:交叉口/城鎮(zhèn)的邊緣有鋒利的碗狀切口問題。
Fixed: Issue where roads would be very steep due to hub bowl cuts.
修復:公路在碗狀交叉口/城鎮(zhèn)時會變的特別陡峭。
Fixed: Y offset in utility building water works.
修復:水的某種問題。
查看所有0條評論>>