星界邊境1.0.3更新了什么 星界邊境1.0.3版本更新介紹
星界邊境1.0.3版本更新了哪些內容呢?小編今天給大家?guī)砹嗽摪姹镜母聝热萁榻B,快來看下吧。
更新內容:
消除不平衡武器從企鵝武器店
解決在書架前的旗幟渲染的問題
解決大寶塔圖書館老板有時會重置的問題
解決一些武器將讓你跳墻變成球體的問題
make ore nibbler critter capturable without exploding ?
不再開放的倍數(shù)相同的腳本接口(Rob Repairo科技控制臺)
解決邪教徒死亡后男爵的士兵繼續(xù)攻擊的問題
刪除換武器時移除元素光環(huán)視覺效果
解決玩家的工具槍會干擾其它玩家的工具槍的問題
當玩家有很多任務時,提高性能
解決爪鉤的一些使用問題
boss現(xiàn)在已經(jīng)可以從玩家的輔助能力中恢復回復血量
鎧甲的一些像素不好看已經(jīng)修復
修復船員福利將重置船升級(這不幸的是重置當前油量和燃料效率的好處,因為他們已經(jīng)搬到了一個更可靠的存儲格式)
現(xiàn)在npc可以開更多的門
npc卡在地面的現(xiàn)象變少
當遇到未知mod時,使玩家界面不崩潰
修復一些3d打印機的使用問題
改變船員效率提高船員的智能
讓小樹苗時不要打破他們否則將無法長成為一棵樹
players should no longer get stuck in the ground if they beam to a friend in distortion sphere
移除過時的快捷鍵
刪除一個失蹤資產(chǎn)鳥人商人
調整Terrramart裝運箱,允許放更多的東西
移除沒用的食譜
修復窗口中的列表問題
其他
靜態(tài)鏈接的Visual c++ 2015 starbound的win32版本
使腐爛的食品在食品標簽
優(yōu)化玩家與玩家的互相連接
當連接不到時加入取消按鈕
礦石調整
玩家不會再餓死過場動畫里
按所選的關鍵操作欄槽現(xiàn)在現(xiàn)在可以取消
non-elemental Fluffalo可以獲取到更多的的植物纖維
調整npc和怪物生成的任務
抓鉤的調整;增加射程,可以雙持
npc現(xiàn)在可以加入到你的船員只要你招募他們
天然材料將放置在顏色轉變的生物群落
使用油漆工具使用默認顏色將清除任何上漆的區(qū)域
使垂直滾動條默認從頂部開始
提高npc的單手傷害
添加一些制作衣服隨機任務
改變大寶塔圖書館副本畫的一些混淆不準確的標簽
tweak Shockhopper projectile lifetime and damage polys
關于Visual C++ 2015的問題
自發(fā)布以來,一些人已無法游玩Starbound往往是沒有安裝Visual C++ 2015運行庫。通過更新你的Windows系統(tǒng)和手動安裝Visual C++ 2015運行庫將解決問題,但有些人已經(jīng)無法安裝Visual C++ 2015運行庫或者Visual C++ 2015運行庫不能工作。
我們將添加的Visual C++ 2015為Starbound的Win32版本,希望解決更多人無法運行游戲的問題。無法正常運行時你需要選擇“啟動Starbound - Win32當你是使用的steam正版。:)
OpenGL 2推出的錯誤
如果你得到一個錯誤窗口說“不可用的OpenGL是”,請確保您更新您的顯卡驅動!
OS X 10.8啟動的錯誤
如果你的OS X版本的版本低于10.9,請更新到最新版本的OS X!
總之,請保持的的軟件是最新版!如果你解決了一切你發(fā)現(xiàn)的問題但仍然無法游玩Starbound,請給我們發(fā)電子郵件描述你的問題,并列出你的PC的規(guī)格和你全部的Starbound錯誤日志(在你的目錄starbound.log)。(這里是一個可以反饋錯誤的指導方案。)_(:з」∠)_
總體上來說呵呵魚這次更新加強了npc的智能,修復了非常明顯的bug(電子人副本的那個),但是也導致了國內現(xiàn)有的一些漢化補丁閃退無法進行游戲_(:з」∠)_
英文原文:
Hello all!
We've fixed a whole buncha bugs, so we're updating stable again today!
Starbound v1.0.3 Changelog
Bug Fixes
remove unbalanced wormerang listing from penguin weapon shop
resolve issue of banner rendering in front of a bookcase
resolve issue where the Grand Pagoda Library boss would sometimes reset
resolve issue where some weapons would let you wall jump in distortion sphere
make ore nibbler critter capturable without exploding
remove inappropriate tag from farm animal eggs
no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)
resolve issue where cultists would die on destroying a ballista in the Baron's Keep
remove elemental aura visual effect when changing weapons
resolve issue where techs would interfere with each others tool suppression
improve performance when player has a lot of quests
resolve some issues with grappling hook
bosses are now immune to healing from staff secondary abilities
some pixels in armors were bad and are now not bad
fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)
teach NPCs how to use some trickier doors like wooden gates
npcs may now get stuck in the ground less often
make tech gui not crash when encountering unknown tech
fix 3d printer issue when removing objects
change power scaling of crew members to more closely match the power scaling of the player
make it so saplings don't break when they are unable to grow into a tree
players should no longer get stuck in the ground if they beam to a friend in distortion sphere
remove deprecated keybindings
remove reference to a missing asset for the Avian temple boss
gui adjustment to allow bigger numbers in the Terrramart shipment box
remove deprecated elevator recipes
fix tabbing issues in the codex window
Other
statically link Visual C++ 2015 for the win32 version of starbound
keep rotten food in the food tab
UI usability improvements to server connect screen
dismiss confirmation windows when the source of them is not in reach
adjustments to ore samples
make it impossible to starve to death during cinematics
pressing the key for a selected action bar slot now deselects the slot
non-elemental Fluffalo drop more plant fibre
adjust npc and monster placement for generated quests
grappling hook adjustments; increased range, functional dual wielding
NPCs will now beam away to join your ship crew as soon as you recruit them
natural materials will now magically match the hue shift of the biome when placed
using the paint tool with the default color setting will clear any hue shift on unpainted blocks
make vertical scroll bars start at the top by default
improve one-handed damage of NPCs
add some clothes and dialog for novakids in generated quests
change some confusingly inaccurate labels for paintings in the grand pagoda library
tweak Shockhopper projectile lifetime and damage polys
Visual C++ 2015 Launch Errors
Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.
We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)
OpenGL 2.0 Launch Errors
If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!
OS X 10.8 Launch Errors
If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!
In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)
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