森林是一款十分具有可玩性的高自由度第一人稱冒險生存游戲,游戲內(nèi)容相當豐富,玩家們可以釣魚、砍伐木頭、收集材料來制作各種東西在這個危機四伏的森林里生存下去,游戲畫面精美,可玩性很高,玩家們不要錯過!
Endnight Games的可怕冒險新作《森林(The Forest)》將會帶給玩家們一個栩栩如生、多姿多彩的森林環(huán)境,環(huán)境中的天氣狀況,植被的新陳代謝都會被真實的表現(xiàn)出來,另外還有大量的山洞與地下湖泊可以被玩家們探索。
在游戲中玩家扮演因為空難而迷失在叢林里的幸存者主角,生活于叢林內(nèi)的可怕詭異無臉人型生物將會展開追殺,而你所要做的就是設法逃生。這個無臉人型生物是一個在叢林里有著原始社會組織架構的團體行動生物,雖然乍看之下仿佛是普通人類,不過卻會以驚人的高速展開攻擊。在遇到它們時,玩家可以選擇潛入并暗殺,或是使用自己制作的武器從正面干掉敵人。
此外玩家要在森林中生存就必須學會各種各樣的生存技能,包括砍掉樹木搭建帳篷,或是生起篝火用來保暖,搜尋食物以免主角被餓死,當然,玩家還可以自己種植食物來自給自足。
該作將登陸PC平臺,同時支持頭戴式虛擬現(xiàn)實顯示器Oculus Rift!
游戲信息
游戲名稱:森林
英文名稱:The Forest
游戲類型:動作冒險類(ACT)游戲
游戲制作:Endnight Games Ltd
游戲發(fā)行:Endnight Games Ltd
游戲平臺:PC
發(fā)售時間:2014年5月30日
安裝方法
1.下載游戲
2.解壓壓縮包
3.運行安裝程序
4.點擊PlayGame程序開始游戲
游戲操作
移動:WSAD
攻擊:鼠標左鍵
I:物品欄
B:生存指南
E:互動和確認
R:建筑方位變更
Z:在營地休息同時存檔
小編評測
《森林》是一款開放式的可怕生存游戲,游戲中玩家們必須收集樹枝點火來防止自己的體溫低下,或是為了覓食而在叢林里四處探查尋找,進行打獵,制作物品,自給自足。而隨著玩家們在叢林時間拉長,各種野外求生技巧也將會變得更加純熟,并可以選擇適合場所作為自己的據(jù)點,建立防御工事來抵擋夜晚怪物的攻擊。
《森林》會有一個故事和恰當?shù)慕Y局,但是兩者都不是必須的。玩家會專注于生存本身。游戲的故事就在那,故事線索分布在各個地方,去不去尋找那些線索完全看你自己的選擇。游戲里的邪惡生物的行為不會像別的游戲那么張揚,這里會變得很謹慎。他們不會沖向你,也許會悄悄跟蹤你,被攻擊后尋求支援,甚至會默哀他們被你殺死的同伴。
在《森林》的世界中還將會有日夜的變化,隨著日夜不同,溫度也會產(chǎn)生改變,還有著包括海岸線、洞窟、地底湖等各式各樣的場所舞臺登場,讓玩家們來體驗本作獨特的生存可怕冒險樂趣!
版本說明
該版本為最新更新的森林v0.42版本,在上一版本的基礎上新增和修復了很多東西,玩家們可以下載新版本進行體驗。
具體更新說明如下:
V0.42 changelog
更新日志
Fixed limbs being difficult to chop from dead bodies
固定四肢難砍從尸體
Fixed birds sometimes flying in small circles
固定鳥有時在小圓圈里飛行
Added additional particle effects to exploded enemies
添加額外的粒子對爆炸的敵人
Enemies will now die when falling from a great height
敵人將在從一個偉大的高度下降時死亡
(Multiplayer) Floor/Roof hole cutter is now available ! Clients cannot cut holes in ironforest mode to prevent griefing
(多人)地板/屋頂孔刀現(xiàn)在可用!客戶不能將ironforest模式漏洞以防止傷害
Caves – fixed 2 holes in cave 2
洞穴,固定在2洞2洞
Fixed player head clipping through objects when doing downward axe chop
固定球員頭部剪輯通過對象時,做向下的斧頭砍
Added missing rabbit fur cost for bed in survival book
增加了失蹤兔毛皮成本的床上生存的書
Fixed excessive random jitter sometimes occurring on floors after cutting holes
固定過多的隨機抖動有時發(fā)生在地板上后,切割孔
Fixed deer sometimes standing on edges of cliffs
固定鹿有時站在懸崖的邊緣
Fixed survival book not mentioning rabbit fur cost of bed
固定生存書不提兔毛皮成本的床
(Multiplayer) Fixed random object spawned at the location of metal tin tray for clients
(多人)固定隨機對象產(chǎn)生在金屬錫盤為客戶的位置
(Multiplayer) Fixed distortion of damaged procedural buildings
(多人)損壞程序性建筑物的固定變形
New poisoned effect: when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time
新的中毒效果:當用毒箭射時,敵人的運動速度減慢,并且傷害輸出縮短了很短的時間
Bigger structures that can’t be placed on houseboat floor can no longer be placed on its walls
不能放置在更大的游艇地板結構可以不再將其放在墻
Fixed enemies sometimes able to kill players who are in downed state
固定的敵人有時能殺死玩家在倒地狀態(tài)
Killing enemies in trees should now cause them to fall to the ground
殺死樹木的敵人現(xiàn)在應該使他們跌倒在地上
Enemies should no longer get stuck running inside cannibal huts
敵人應該不再卡住運行里面食人小屋
Log sled can now also be used for transportation of up to 58 sticks ! When sled is empty, hold a rock or stick to place the first and thus select the carried item type, after that the selected item can be added without needing
to hold it first (like on regular holders)
日志雪橇現(xiàn)在也可以用于運輸多達58支!當雪橇是空的,舉行一個巖石或堅持放置第一個,從而選擇進行的項目類型,之后,選定的項目可以添加,而不需要舉行第一次(如定期持有人)
(Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
(多人)固定鬼樹結構加載從一個保存的游戲不被刪除,如果樹被砍伐
(Multiplayer) Fixed remote player plastic torch flashing when they enter the game
(多人游戲)固定遠程播放器塑料手電筒閃爍時,他們進入游戲
(Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
(性能)假滴功能現(xiàn)在重新使用現(xiàn)有的實例,只要有可能(只有當使用皮卡是動態(tài)的,否則我們必須產(chǎn)生一個動態(tài)的一),也修正了假下降清理腐爛的肉
Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes
基礎層不完全重疊的面積固定四肢,最終導致基金會在兩側可見,也將對地板和不完全符合孔面積屋頂兩側孔有些古怪。可能對以前制造的建筑物/洞的外觀有影響
Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
增加了新的作弊碼:“woodpaste”?捎糜谥刂玫匕搴臀蓓斏系亩丛谝粋保存的游戲。作弊工作一旦當游戲開始時,然后得到復位時,回到標題屏幕。為議員客戶什么都不做
Shortened minimum stairs locking length down to the minimum technically possible length with current formula
將最小樓梯長度縮短到最小技術上可能長度與電流公式
Downwards stairs (place first point up then aim down) now skips the platform part on the first chunk if locked shorter than the regular minimum length
向下的樓梯(第一點然后目標下)現(xiàn)在跳過平臺部分的第一塊如果鎖定小于規(guī)定的最小長度
Deadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset
枯木,HB,擺動的巖石,絞索,兔子和魚的陷阱現(xiàn)在成本一棒復位
Ghost foundations can now be snapped back at first locked point regardless of what height is currently aimed at
鬼的基礎現(xiàn)在可以被收回第一個鎖定點,無論什么高度是針對
Enemies will now attempt to jump up onto structures built low to the ground to get to the player
敵人現(xiàn)在將嘗試跳上結構,低到地面,以獲得球員
(Multiplayer) Fixed client not seeing host climb rope animation, if loading a save game with no weapon equipped
(多人游戲)固定客戶端沒有看到主機爬繩動畫,如果加載一個保存游戲沒有武器裝備
Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
增加了新的作弊碼:類型:regrowmode標題現(xiàn)場激活/禁用。當啟用了10%的砍伐樹木將恢復每個晚上的球員睡覺,多人游戲,這需要由主機啟用對游戲的影響。只有樹樁將再生為樹,所以如果你想清除樹木在一些地區(qū),例如在你的基地,一定要清除樹樁!
(Multiplayer) Fixed syncing of iron forest mode so clients no longer run distortion logic when it’s enabled, which could cause clients to see highly distorted structures that will never be destroyed
(多人)固定同步鐵森林模式,客戶不再運行扭曲邏輯時啟用,可能導致客戶看到高度扭曲的結構不會被破壞
New art added: pamphlet
新的藝術說:小冊子
When a bush is burning, its remaining berries are now removed
當一個灌木被燃燒,它的剩余的漿果現(xiàn)在被刪除
(Multiplayer) Stalagmite destruction is now synced to nearby players
(多人)石筍破壞現(xiàn)在同步到附近的玩家
Improved enemy pathfinding around villages and firepits
改進的敵人尋路周圍的村莊和firepits
Fixed jumping axe attacks sometimes not registering hits on enemies
固定的跳斧攻擊有時不注冊攻擊敵人
Regular enemies will interact more with dynamic objects in the environment
規(guī)則的敵人會與環(huán)境中的動態(tài)對象進行更多的交互
It is no longer possible to place items such as bomb when in range of an interacting trigger (such as save trigger from shelters) to avoid blowing yourself up when trying to save with C whilst also holding a bomb.
它不再可能放置物品,如炸彈,當在一個相互作用的觸發(fā)范圍(如保存從庇護所觸發(fā)),以避免吹自己時,試圖用C保存,同時也舉行了一個炸彈。
Fixed gap between roofs and walls
固定屋頂和墻壁之間的差距
Added ‘eat meat’ action to player when consuming cooked meat
在食用煮熟的肉時加入“吃肉”的動作
Fixed repaired fish trap turning into rabbit trap
固定修復的魚陷阱變成兔子陷阱
Fixed pause menu not visible on super wide monitors
在超寬監(jiān)視器上不可見的固定暫停菜單
Now filtering out rocks from clearing system (used by ponds etc), preventing to end up with invisible collision like at the pond near the cannibal village
現(xiàn)在,過濾掉巖石從結算系統(tǒng)(由池塘等),防止了無形的碰撞就像食人村附近的池塘
Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in it’s place
固定蜥蜴,鱷魚和兔子的皮膚消失,如果玩家試圖拿起他們,而已經(jīng)攜帶的最大金額。動態(tài)版本將在它的地方下降
Fixed mud spawning underwater after rain
固定泥產(chǎn)卵后的水下
Burnt headless bodies now stipple in
燒焦的無頭尸體現(xiàn)在點畫
Fixed cave waterfalls missing flowing water effect making them dark/hard to see
固定的洞穴瀑布缺少流動的水的影響,使他們黑暗/很難看到
Improved raft buoyancy settings, should prevent it from not properly unlocking driver when leaving water
改進的筏浮力設置,應防止它從不正確解鎖驅(qū)動時離開水
Fixed tortoises not dropping heads
烏龜沒有固定滴頭
Fixed tortoises not dying when set on fire
固定的烏龜沒死的時候放火
(Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
(多人)固定遙遠的砍伐樹木不刷新和顯示廣告牌時,遲到加入一個游戲或加入一個保存的游戲
Fixed a bug when loading a saved game without owning plane axe preventing inventory system from functioning, notably causing both inventory and book to be impossible to open
修正了一個錯誤,當加載一個保存的游戲,而沒有擁有飛機斧頭防止庫存系統(tǒng)的運作,特別是造成庫存和書籍是不可能打開
Added generic protection against inventory initialization failure, game should keep working even if something goes wrong in there
增加了通用的保護,防止庫存初始化失敗,游戲應該保持工作,即使有錯了在那里
(Audio) Fixed some environment SFX (like waterfalls) not working after loading a saved game
(音頻)固定的一些環(huán)境特效(如瀑布)后加載保存的游戲不工作
Added information about poison arrows to survival book
向生存書添加毒藥箭頭的信息
(Multiplayer) Fixed survival book on other players not using correct texture for front of book
(多人)固定生存書對其他玩家不使用正確的紋理前面的書
Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes
屋頂孔銑刀現(xiàn)在允許切割幾個孔相互對準,沒有完全切割的屋頂之間的孔
Fixed elephant leaf plant billboard turning off too soon
固定大象葉植物廣告牌關閉太快
Fixed bird on hand not motion blurring correctly
固定鳥在手上不運動模糊正確
(Multiplayer) Fixed bird on hand not appearing on other players
(多人游戲)固定鳥在手上沒有出現(xiàn)在其他球員
Light molotov tutorial now gets hidden when opening inventory or book
光莫洛托夫教程現(xiàn)在得到隱藏的開放清單或書時
(Multiplayer) Fixed bow not being drawn back on other players
(多人)固定弓沒有被拉回來對其他球員
Upgrade recipes now show the 2D filling cog when there’s at least 2 different ingredients on the mat
升級配方現(xiàn)在顯示二維填充齒輪時,至少有2種不同成分的墊子上
Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden
固定的小制作成分(如牙齒)下面制作齒輪不可達當制作齒輪隱藏
(Multiplayer) Fixed enemies tending to target host more than clients
(多人游戲)固定的敵人傾向于目標主機比客戶
(Multiplayer) Fixed client unable to remove tree stumps when far away from host
(多人)固定客戶無法刪除的樹樁當遠離主機
(Multiplayer) Fixed sky lightning getting stuck visible for clients when host is in snow biome and client isn’t
(多人)固定天空閃電卡住可見客戶當主持人在雪生物群落和客戶不
Fixed FPS lowering when survival book was opened
固定的FPS降低生存的書被打開時
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