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荒島求生0.04
游戲語言:英文 更新時(shí)間:2024-10-12
游戲大小:239M 游戲廠商:
游戲類型:動(dòng)作冒險(xiǎn) 運(yùn)行系統(tǒng):Win7, Win8, WinAll
荒島求生/深海擱淺是一款高自由度的沙盒類生存冒險(xiǎn)游戲,游戲內(nèi)容十分特別,玩家們將扮演飛機(jī)失事降落孤島的幸存者,在孤獨(dú)而荒涼的小島上生存下去。
《荒島求生(Stranded Deep)》是一款由Beam Team Games開發(fā)并發(fā)行的第一人稱冒險(xiǎn)獨(dú)立游戲,玩家扮演的主角要在一個(gè)荒島上靠自己努力活下來了,這位苦逼的主角是因?yàn)轱w機(jī)失事幸存下來漂到了這座孤島上,但是這座島真是小的可憐,除了稀疏的植被和幾棵樹之外就沒別的東西了。
玩家需要利用島上的樹木制作木屋,竹筏,桌椅,武器等基本生活設(shè)施,食物來源只能靠海里的各種海鮮了(高蛋白啊~)。但是玩家出海捕魚時(shí)必需提防海中的鯊魚,一不小心就被鯊魚GAME OVER了。除了這些玩家還可以潛到海底,海底的沉船中會(huì)找到一些有用的物資。游戲里的每一天玩家都會(huì)面對(duì)不同的挑戰(zhàn),就看玩家有沒有能力將主角生存到獲救的那一天了。
游戲信息
游戲名稱:荒島求生
英文名稱:Stranded Deep
游戲類型:動(dòng)作冒險(xiǎn)類(ACT)游戲
游戲制作:Beam Team Games
游戲發(fā)行:Beam Team Games
游戲平臺(tái):PC
發(fā)售時(shí)間:2015年1月23日
安裝方法
1.下載游戲
2.解壓壓縮包
3.運(yùn)行安裝程序
4.開始游戲
該游戲不支持XP系統(tǒng),玩家們特別注意!
游戲操作
移動(dòng):WSAD
跳躍:空格
拾。篍
下蹲:C
跑步:shift
道具欄:Tab
小編評(píng)測(cè)
非常有挑戰(zhàn)的一款游戲,游戲玩起來十分另類,組合方式更是相當(dāng)罕見的,玩家們?cè)谟螒蛑兄灰牧铣渥憔涂梢灾谱飨胍暮芏嗟谰撸瑫r(shí)也可以去海底探索沉船和飛機(jī)殘骸獲取材料,非常具有可玩性,玩家們千萬不要錯(cuò)過!
更新說明
簡(jiǎn)單的總結(jié)一下,就是修復(fù)了多達(dá)34個(gè)bug,游戲體驗(yàn)會(huì)很大提升,并且為將來更換Unity 5引擎做了更多的準(zhǔn)備。新添加了多種陰影效果和光效,更新了SMAA的效果,更新了整個(gè)游戲的UI系統(tǒng)。一下是官方給出的更新內(nèi)容列表。
0.04 CHANGE LOG
Bug Fixes
Terrain – Reduced distance between islands.
Player – Reworked mechanics to future-proof for coop.
Player – Fixed cases of sticking to walls, etc.
Player – Fixed visual jitters in some scenarios, running with torch, etc.
Player – Fixed lighting errors with torch and player arm.
Player – Fixed standing under ceilings and going through them.
Player – Fixed inaccuracies between ground collisions.
Player – Fixed player clipping through sharks.
Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks.
Intro – Fixed clipping through trolleys.
Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned.
Steps – Fixed bug with stairs interfering with craftable objects when placing.
Doors – Fixed doors and windows snapping to wrong positions.
Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching.
Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu.
Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top.
Crafting – Fixed first element in crafting popup not highlighting on first open.
Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets.
Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant.
Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect.
Moon – Fixed the moon halo appearing under the ocean.
Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc.
Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface.
Shadows – Fixed flickering cloud shadows at sunset.
Menus – Fixed a bug where you would exit to a black screen after dying.
Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders.
Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks.
Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings.
Input – Adjusted mouse smoothness default to 0.2.
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
UI – Fixed various formatting mistakes.
Raft – Fixed jittery raft when paddling.
Ocean – Fixed foam lighting error with additional lights.
WIP and New Content
Unity – Upgraded to latest version of Unity 5.1!
Ambient Occlusion – New ambient occlusion effect!
Antialiasing – New SMAA algorithm! Changed antialiasing render settings.
UI – New UI design and system! All UI elements have now been converted to Unity 5’s new native UI system.
Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game.
Shadows – Added grass and foliage shadows for “Ultra” quality setting.
Shadows – Increased resolution for “Ultra” quality setting.
Lighting – Moved ambient lighting LUT creation offline.
Known Issues
Ocean – The ocean surface underwater is currently being affected by ambient occlusion.
Foliage – Back faces of bushes and larger trees aren't being lit correctly.
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