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森林v0.39

游戲語言:英文 更新時間:2016-05-24

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游戲類型:動作冒險 運行系統(tǒng):Win7, Win8, 其它

8.3
好玩
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森林是一款十分具有可玩性的高自由度第一人稱冒險生存游戲,游戲內(nèi)容相當豐富,玩家們可以釣魚、砍伐木頭、收集材料來制作各種東西在這個危機四伏的森林里生存下去,游戲畫面精美,可玩性很高,玩家們不要錯過!

Endnight Games的恐怖冒險新作《森林(The Forest)》將會帶給玩家們一個栩栩如生、多姿多彩的森林環(huán)境,環(huán)境中的天氣狀況,植被的新陳代謝都會被真實的表現(xiàn)出來,另外還有大量的山洞與地下湖泊可以被玩家們探索。
在游戲中玩家扮演因為空難而迷失在叢林里的幸存者主角,生活于叢林內(nèi)的恐怖詭異無臉人型生物將會展開追殺,而你所要做的就是設法逃生。這個無臉人型生物是一個在叢林里有著原始社會組織架構的團體行動生物,雖然乍看之下仿佛是普通人類,不過卻會以驚人的高速展開攻擊。在遇到它們時,玩家可以選擇潛入并暗殺,或是使用自己制作的武器從正面干掉敵人。
此外玩家要在森林中生存就必須學會各種各樣的生存技能,包括砍掉樹木搭建帳篷,或是生起篝火用來保暖,搜尋食物以免主角被餓死,當然,玩家還可以自己種植食物來自給自足。
該作將登陸PC平臺,同時支持頭戴式虛擬現(xiàn)實顯示器Oculus Rift!

游戲信息

游戲名稱:森林
英文名稱:The Forest
游戲類型:動作冒險類(ACT)游戲
游戲制作:Endnight Games Ltd 
游戲發(fā)行:Endnight Games Ltd 
游戲平臺:PC
發(fā)售時間:2014年5月30日

安裝方法

1.下載游戲
2.解壓壓縮包
3.運行安裝程序
4.點擊PlayGame程序開始游戲

游戲操作

移動:WSAD
攻擊:鼠標左鍵
I:物品欄
B:生存指南
E:互動和確認
R:建筑方位變更
Z:在營地休息同時存檔

小編評測

《森林》是一款開放式的恐怖生存游戲,游戲中玩家們必須收集樹枝點火來防止自己的體溫低下,或是為了覓食而在叢林里四處探查尋找,進行打獵,制作物品,自給自足。而隨著玩家們在叢林時間拉長,各種野外求生技巧也將會變得更加純熟,并可以選擇適合場所作為自己的據(jù)點,建立防御工事來抵擋夜晚怪物的攻擊。
《森林》會有一個故事和恰當?shù)慕Y局,但是兩者都不是必須的。玩家會專注于生存本身。游戲的故事就在那,故事線索分布在各個地方,去不去尋找那些線索完全看你自己的選擇。游戲里的邪惡生物的行為不會像別的游戲那么張揚,這里會變得很謹慎。他們不會沖向你,也許會悄悄跟蹤你,被攻擊后尋求支援,甚至會默哀他們被你殺死的同伴。
在《森林》的世界中還將會有日夜的變化,隨著日夜不同,溫度也會產(chǎn)生改變,還有著包括海岸線、洞窟、地底湖等各式各樣的場所舞臺登場,讓玩家們來體驗本作獨特的生存恐怖冒險樂趣!

版本說明

該版本為最新更新的森林v0.39版本,在上一版本的基礎上更新了大量的內(nèi)容,玩家們可以下載新版本進行體驗。

具體更新說明如下:

V0.39
(Multiplayer) Fixed downed enemies blocking player movement
(多人)不被擊倒的敵人阻擋玩家的移動
(Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
(多人)從保存文件不可用的主機負載固定鎖在遙遠的門
(Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
多人游戲)客戶端在游戲中的一天時間,現(xiàn)在是本地直到結束的飛機失事序列的主機和自己
(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
(多人游戲)固定在干燥架上增加蜥蜴,長時間顯示客戶端
(Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
(多人游戲)固定的故事線索,并沒有顯示出在加載一個保存的游戲客戶端(復古活躍)
(Multiplayer) Added motion blur to items on metal tray
(多人游戲)在金屬托盤上增加了運動模糊
(Multiplayer) Fixed some item positioning issues in metal tray
(多人游戲)固定在金屬托盤中的一些項目定位問題
(Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
(多人游戲)清除了金屬托盤黑名單!火炬/頭骨/布料/炸彈現(xiàn)在可以共享
(Multiplayer) Fixed rain stopping for clients when host enters caves
(多人游戲)當主人進入洞穴時不停的雨停
(Multiplayer) Fixed client getting rain while in caves
(多人游戲)固定的客戶在洞穴里的雨
(Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
(多人)現(xiàn)在重試最多3次連接失敗時加入游戲(修正案至少加入后一個游戲,是不當斷開)
(Multiplayer) Fixed picking up flares in crates not removing the correct object
(多人)固定在箱撿不去正確的對象耀斑
(Multiplayer) Fixed yellow crates not openning for host
(多人)固定黃箱不開主機
(Multiplayer) Fixed missing sound when reloading catapult as client
(多人)固定失蹤的聲音時,重裝彈射作為客戶端
(Multiplayer) Added held dynamite sparks syncing
(多人)增加炸藥的火花同步舉行
(Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
(多人)修正了敵人可能存在的世界是無形的,但客戶不動
(Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
(多人游戲)固定的錯誤,敵人的攻擊可以打到玩家,即使他們沒有完成動畫
(Multiplayer) Fixed missing audio on cowman for clients
(多人)缺少固定音頻考門客戶
(Multiplayer) Fixed cowman not showing burnt texture as client
(多人)固定考門不顯示紋理作為客戶端燒
(Multiplayer) Fixed cowman blood not syncing on death as client
(多人)固定考門血不同步的死亡作為客戶端
(Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
(多人)固定的令人毛骨悚然的布偶有時紡古怪的客戶
(Multiplayer) Fixed activating door locks as client when host is far away
(多人游戲)當主人離開時,固定的激活門鎖
(Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
(多人)每天同步時加入游戲要考慮可能的延遲在收到所有需要的數(shù)據(jù)進行精確的局部計算改進的時間(應防止客戶有時啟動游戲饑餓/即使不是拯救了像口渴)
(Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
(多人)固定的樹結構不同步,切葉系統(tǒng)和崩潰的正常工作的客戶
(Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
(多人)固定無線電話機不工作后加載游戲,被保存在SP
(Multiplayer) Fixed not able to reset noose traps after removing dead mutant
(多人)不能復位固定套索陷阱去除死突變后
(Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
(多人)固定玩家背包打開早/比身體不同的可見性設置
(Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
(多人游戲)固定的兔子在陷阱不重置正確的客戶造成問題與積極的兔子在游戲中
(Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
(多人游戲)固定的敵人的身體皮卡觸發(fā)有時不工作,在敵人死后,而看它
(Multiplayer) Fixed sticky bombs not working for clients
(多人游戲)固定粘彈不為客戶工作
(Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
(多人)修樹不同步好后主機客戶回到標題場景一次游戲又開始了
(Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
(多人游戲)固定的敵人不會出現(xiàn)在洞穴中的多人游戲,如果客戶端單獨進入洞穴
(Multiplayer) Fixed some animation glitches when fighting enemies as client
(多人)修正了一些動畫故障時,戰(zhàn)斗的敵人作為客戶端
(Multiplayer) Fixed creepy mutant ragdolls disappearing for client
(多人)固定的令人毛骨悚然的突變體布偶消失的客戶
(Multiplayer) Fixed mutant position popping slightly when dying as client
(多人游戲)固定的突變位置,在死亡時出現(xiàn)輕微的死亡
(Multiplayer) Clamped player velocity when chat window is open
(多人游戲)當聊天窗口打開時,玩家的速度是固定的
(Balanced) Slightly lowered pale mutant speed and aggressiveness
(平衡)輕微下降的突變速度和攻擊性
Fixed missing twinkle when crafting items
固定的閃爍時,各具特色的項目
Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
海洋更新,內(nèi)存分配和希望固定的所有情況下,發(fā)光的部分,可見的一些地區(qū)的世界
Fixed equip light message staying on screen when player dies
固定的裝備輕信息在屏幕上時,玩家死亡
Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
修正錯誤的暗物質(zhì)之一,建立了從簡單和rockpit火鬼棒
Fixed rock hole in geese lake waterfall
鵝湖瀑布固定的巖石洞
Fixed some trees being hard/impossible to cut due to cut point being positioned too high
修正了一些樹是硬的/不可能的,以減少由于切割點定位太高
Caves – Removed all old rocks from cave 1
洞穴,從洞里取出所有的舊巖石1
Caves – replaced cave 1 hanging skull lamps with dynamic versions
洞穴,用動態(tài)版本替換了1個懸掛的骷髏燈
Caves – added more sfx to cave 1
洞穴–洞穴1加入了更多的特效
Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
固定行李箱的行李箱時,打破了破碎和破碎的分離件數(shù)量最小化
(Performances) Optimized fire warmth system
(表演)優(yōu)化消防系統(tǒng)
Fixed issues with mutants dealing damage to player while on ground/at a distance
固定的問題,在地面/在一個距離的突變體處理損害的問題
Defensive Wall Gate can now be opened and closed from both sides !
防御墻門現(xiàn)在可以打開和關閉雙方!
Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
固定的不相容性而持有武器,把打火機燃燒熄滅燃燒武器的特點從最后的補丁
Allowed back drinking dirty water in pot from inventory
允許在倉庫里喝一壺水
Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
取代過時的輸入動作名稱“usedistration”實際語義的“walkytalky”
Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
固定在金屬托盤中添加非各具特色的材料(例如:蘇打水),在金屬托盤中制造出復制的視圖來創(chuàng)建
Audio – Balanced tent flapping sound on old tents
音音平衡帳篷拍打聲在舊帳篷上
Fixed burnt female body having wrong textures plugged in
固定燃燒的女性身體有錯誤的紋理插入
Fixed all gamepad menu navigation issues
固定所有手柄菜單導航問題
Fixed keycard not going to inventory when picked up
固定卡不會庫存時撈起
Fixed log count issue when placing platform
固定日志計數(shù)問題時,放置平臺
Fixed camera stutter when drinking at a lake with empty hands
固定攝像機口吃時飲用一手空湖
Fixed louis suitcases breaking into too many pieces
固定的路易斯行李箱破成太多的作品
Fixed incorrect outline shader settings on a bunch of inventory items
固定不正確的輪廓著色設置上一堆的庫存物品
Fixed big creepies blood textures fading on instead of snapping on
固定大生化大蜘蛛血紋理而不是彈在衰落
Fixed seam in regular female blood texture
固定縫在普通女性的血液質(zhì)地
Fixed virginia ragdoll stuttering wildly sometimes
固定的弗吉尼亞布娃娃口吃似地有時
Fixed seams on Cowman
固定縫對側
Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
覆蓋圖標現(xiàn)在無論從山洞外面的世界時,位于塌陷區(qū)可見(即:MP你不需要在山洞里看到標志背包的位置)
Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
固定繩在洞2不正確對齊造成手不在視覺上附加
Added whoosh sfx when toggling custom wall addition
添加自定義墻外嗖SFX當切換
Building repair action icon is on the 3D billboard icon instead of the 2D action icon
建筑修復作用的圖標是在三維廣告牌圖標,而不是二維動作圖標
Fixed Armsy getting stuck on wooden planks inside cave 7
armsy卡住固定在木板里面7窟
Creepy mutants can now break down wooden planks
令人毛骨悚然的突變體可以打破木板
Fixed some items missing in some cave greebles causing performance to tank due to errors
固定的一些項目在一些洞穴Greebles造成性能由于錯誤坦克失蹤
Change book text to just ‘for timmy’
改變書的文本只是'為蒂米
(Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
(平衡)稍微降低了對比度,使其在低健康狀態(tài)時更容易看到灰死亡的圖像效果
Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
固定的命中有時示血,但沒有命中反應,當攻擊敵人
Aiming reticle now always looks up instead of aligning with ground
十字瞄準現(xiàn)在總是看起來不是對準地面
Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
十字瞄準現(xiàn)在使用球員的位置為基礎的位置軌跡計算而不是項目位置(不準確但更穩(wěn)定)
Defensive wall gate now has an icon an each side
防御墻門現(xiàn)在有一個圖標的每一個側面
Changed multi-thrower holder icons to the generic add/take ones
變的多機夾圖標通用加/拿的
Fixed thrown spear sometimes passing through cave rocks and other objects
固定投擲矛有時通過洞穴巖石和其他對象
Position basket icon on catapult closer to centre
位置上接近籃圖標中心彈射
Fixed bug where enemy would spill blood without being hit or playing hit animation
修正了敵人會溢出的血液而不被打或打動畫
Fixed water drink icon looking darker than all other icons
固定水喝的圖標看起來比所有其他圖標更黑暗
Fixed saving used content of yellow crates
節(jié)約用水量的黃箱固定
Replaced door lock model by a single sided door lock one
更換門鎖模型由一個單一的雙面門鎖一
(Audio) Lowered volume of cow man when close
(音)關閉時,牛的音量降低
Added tree structure cut leaves system to pine / moss / winter trees!
增加了樹的結構,把樹葉剪到松/苔蘚/冬樹上!
Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
現(xiàn)在切換到任何種子園型球員可用,花園最終陷入一個不可用種子類型不可能切換到另一個固定的問題
Added exit tutorial when in manual upgrading mode
在手動升級模式時添加退出教程
Fixed plane going through water briefly sometimes during crash
固定的飛機在飛機失事時有時會短暫的
Fixed hud visible during sleeping black screen
固定HUD可見在睡覺的黑色屏幕
Fixed cowman sometimes not doing 180 attack on player standing directly behind
固定考門有時不做180攻擊球員直接站在后面
Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
重新排列的觸發(fā)器,以便在門和維修觸發(fā)器之間切換更容易,當查看損壞的門時
Moved shelter’s repair trigger position outside of its logs
移動住所的維修觸發(fā)位置以外的日志
Fixed wall lods not having a visible door past lod0
固定壁中沒有可見的過去lod0
Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
現(xiàn)在迫使太陽旋轉更新,直到過去的最后一個框架,以確保它是最新的
Sleep black screen is now 1s longer
黑色的屏幕現(xiàn)在是1更長的睡眠
It is no longer possible to add meat to drying racks built in water (like fires)
在水中(像火一樣)將肉放入干燥的架子上是不可能的
Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
固定的土壤在花園中沒有鑄造陰影和黑暗的泥土堆,使他們更容易看到
Tennis players and lawyers now show up on passenger manifest
網(wǎng)球選手和律師現(xiàn)在出現(xiàn)在乘客名單上
Fixed axe getting stuck occasionally when doing repeated ground chop attacks
固定的斧頭在做反復地砍攻擊時卡住了
Fixed player movement getting stuck when entering rockThrower while crouched
固定的運動選手卡住時進入rockthrower而蹲
Caves – fixed hole in cave 3
洞洞3洞
Caves – lighting and layout work in cave 8
洞穴,照明和布局的洞穴8
Caves- fixed hole in cave 7
洞-洞7洞
Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
減少敵人在做跳躍攻擊時的旋轉速度,防止敵人出現(xiàn)在玩家位置上的軌道
Fixed molotovrning weapons sometimes getting put out when player has water at ankle level
固定molotovrning武器有時被放出來時,球員在踝關節(jié)水平水
(Performance) Fixed high physics cost from sound detection system when moving around in caves
(性能)固定的高物理成本從聲音探測系統(tǒng)在洞穴中移動時
Audio – lowered volume of held dynamite
音頻,降低了音量

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