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皇家沖突Clash Royale2月初更新內(nèi)容介紹

作者:佚名來源:本站整理2016/1/29 9:42:56我要評論

皇家沖突已經(jīng)確定了2月初的更新內(nèi)容,那么2月初會更新哪些內(nèi)容呢,下面一起來看看吧。

一,傳奇競技場 & 賽季

1,傳奇競技場:3000杯解鎖

2,賽季:每兩個星期,3000杯以上的玩家,杯數(shù)將會重置到3000杯,所有被扣除的杯數(shù)將會獎勵為“傳奇獎杯”。

二,錦標(biāo)賽規(guī)則

1,錦標(biāo)賽規(guī)則:為了真正公平的比賽,友誼賽將會使用全新的“錦標(biāo)賽標(biāo)準(zhǔn)”等級帽“(注:即等級上限)!

2,等級帽:國王與皇冠塔等級上限為8,普通卡(白卡)為8,稀有卡(橙卡)為6,史詩卡(紫卡)為3,加時將會持續(xù)3分鐘,更有趣的組織錦標(biāo)賽。

我們?yōu)槭裁匆x擇給卡牌加上帽值,而不是在友誼賽當(dāng)中規(guī)范化每個人的卡牌?我們?nèi)耘f希望玩家能夠感受到收集和升級所有卡的刺激,這些卡牌是他們想在錦標(biāo)賽當(dāng)中使用的。

我們?yōu)槭裁匆@樣選擇等級:普通卡(白卡)8級,稀有卡(橙卡)為6級,史詩卡(紫卡)為3級?在沒有付費的情況下,收集這些等級的卡片大致需要3個月。在考慮更多的競爭性錦標(biāo)的因素之前,玩家在一個固定的標(biāo)準(zhǔn)下進行游戲,我們認(rèn)為這是一個很好的時間點。

三,平衡性

1,對戰(zhàn)花費:普通對戰(zhàn)和友誼賽需要消耗金幣的設(shè)定已經(jīng)取消(感謝玩家的反饋!)。

2,箱子金幣:為了保持金幣經(jīng)濟體系的完整以及抵消免費戰(zhàn)斗的消耗,各類箱子開出金幣的數(shù)量輕微減少。

四,其他內(nèi)容

1,死亡傷害:氣球兵、骷髏巨人和石頭人的死亡傷害值,將會在卡牌的信息界面上顯示出來。

2,通知:游戲中將會彈出更加漂亮的提示!

3,本地通知:增加新的卡片請求(即要卡冷卻時間),皇冠箱和第二個免費箱子的開箱通知!

4,推送通知:新的推送通知,“一名部落成員對戰(zhàn)的回放正在TV頻道展示”!

5,BUG修復(fù):女巫卡建筑,iMessage通知以及更多的BUG,將會被修復(fù)。


6,圣水采集器(Elixir Collector)小幅強化,圣水生產(chǎn)時間從9.9秒縮短到9.8秒,另外還修復(fù)了圣水采集器一個時間計算的BUG。

五,卡牌調(diào)整

弓箭術(shù)(削弱):傷害降低4%!

冰凍術(shù)(削弱):半徑從4格縮小為3格,每升一級所提升的有效時間,從0.4秒減少到0.3秒。

法師(削弱):傷害降低7%

野蠻人(削弱):生命值降低4%!

炸彈人(強化):攻擊速度從2秒減少到1.9秒!

石頭人(大幅強化):生命值、傷害和死亡濺射傷害增加43%。

小石頭人(大幅削弱):生命值、傷害和死亡濺射傷害降低43%。

皮卡(調(diào)整):生命值降低13%,消耗圣水從8格減少到7格。

X連弩(大幅削弱):生命值減少15%!

地獄之塔(削弱):有效時間從60秒降低到45秒。

加農(nóng)炮(調(diào)整):消耗圣水從6格減少到3格,攻擊范圍從7格縮短到6格,有效時間從60秒降低到40秒,血量減少55%。

迫擊炮(削弱):消耗圣水從6格減少到4格,傷害減少40%,有效時間從40秒降低到20秒。

鏡像術(shù)(強化):鏡像普通卡(白卡)的等級增加4級,鏡像稀有卡(橙卡)的等級增加2級。

炸彈塔(強化):攻擊速度從1.8秒縮短為1.7秒。

野蠻人小屋(強化):生命值增加10%!

英文版:

LEGENDARY ARENA & SEASONS

- Legendary Arena: Unlocks at 3000 Trophies

- Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

TOURNAMENT RULES

- Tournament Rules: Friendly Battles will use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

- Why did we choose to cap cards, rather than normalizing everyone's cards for Friendly Battles? We still want people to feel the incentive to collect and upgrade all the cards they may want to use in a tournament.

- Why did we choose levels: Common 8, Rare 6 and Epic 3? It should take roughly 3 months of playing to get a bunch of cards to these levels without paying anything, and we thought that was a good amount of time for players to get a solid understanding of the game before thinking about moving into the realm of competitive tournaments.

BALANCE

- Battle Cost: We're removing the Gold cost for Battles and Friendly Battles (thanks for your feedback on this one!)

- Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests will give slightly less Gold

- Balance: We're re-balancing a bunch of cards, check out the Balance Changes in Context to find out more

OTHER STUFF

- Death Damage: Balloon, Giant Skeleton and Golem death damage will be shown on their card info screens

- Notifications: Classier in-game notification pop-ups

- Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications

- Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification

- Bugs: Stuck Witches, iMessage issues and many more fixes are incoming

Balance

Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:

Arrows: Damage decreased by 4%

Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)

Wizard: Damage decreased by 7%

Barbarians: Hitpoints decreased by 4%

Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)

Golem: Hitpoints, damage and death damage increased by 43%

Golemite: Hitpoints, damage and death damage decreased by 43%

P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)

X-Bow: Hitpoints decreased by 15%

Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)

Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints by 55%

Mortar: Cost decreased to 4 (from 6), damage by 40% and lifetime to 20 seconds (from 40 seconds)

Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2

Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)

Barbarian Hut: Hitpoints increased by 10%。

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