FM2012 SI詳解12.1中引擎的變化
這次FM2012 12.1引擎官方給出了改動(dòng)的一些東西,不過(guò)小編對(duì)于最后一點(diǎn)很不理解,原來(lái)一直沒(méi)有發(fā)現(xiàn),原來(lái)訓(xùn)話的效果和教練本身的聲望是有關(guān)系的,這叫那些開(kāi)檔拿皇馬巴塞的玩家情何以堪啊,大牌球星們各種無(wú)視你.....下面一起來(lái)看看此次的改動(dòng)吧,藍(lán)色為原因,紅字為翻譯!
- we made AI attacking corner routines more similar to the human ones that we know are effective. But to balance things we also made delivery of corners a bit less accurate and also made it harder to head the ball accurately under severe pressure.
我們調(diào)整了AI進(jìn)攻角球的程序,使之更接近于玩家的套路和更有效率。同時(shí)出于平衡需要,我們同樣把角球精度調(diào)低了一點(diǎn),使之在高強(qiáng)度壓力下更難保證頭球的精度。
- we made AI managers use touchline instructions a bit better. Main one used more is 'work ball into box' for the higher standard teams.
我們使AI教練更好的使用場(chǎng)邊喊話,主要是讓強(qiáng)隊(duì)更多的使用“傳球入禁區(qū)”
- I fixed a slightly curious bug in the positioning of full backs in the defensive third of the pitch which in theory allowed teams to get in behind defences too easily in wide areas.
修正了一個(gè)罕見(jiàn)的 bug。邊后衛(wèi)在后場(chǎng)選位時(shí),可能會(huì)讓對(duì)方在邊路輕松突破后防
- team talk changes relating to managers world reputation in relation to works rep of their players. This would probably only apply if you are a low reputation manager in charge of a team of international standard players.
訓(xùn)話是否有效果,由教練聲望和他的球員聲望決定。這個(gè)僅在低聲望教練執(zhí)教國(guó)際級(jí)球員組成的球隊(duì)時(shí)才有可能發(fā)生(聲望太低,又執(zhí)教強(qiáng)隊(duì),可能訓(xùn)話后,大牌不鳥(niǎo)你)
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